Scope
This 5-day training course aims to provide participants with an in-depth understanding of Extended Reality (XR) technologies, specifically Virtual Reality (VR) and Augmented Reality (AR) applications in education and training contexts. Participants will learn how to effectively integrate XR technologies into their teaching and training practices to enhance engagement, learning outcomes, and overall educational experiences.
ECVET points : 3.5
Target groups
- Educators (teachers, professors, instructors)
- Trainers and facilitators in corporate and professional training settings
- Education and training professionals seeking to enhance their knowledge of XR technologies
Learning outcomes
Upon completion of the training course, the participant is expected to:
- Understand the concepts and potential of Extended Reality (XR) in education and training.
- Evaluate the benefits and limitations of using VR and AR applications in diverse learning environments.
- Design and develop effective XR-based learning experiences and simulations.
- Integrate XR technologies into existing curricula and training programs.
- Assess the impact of XR on learners’ engagement and performance.
- Address ethical and accessibility considerations related to XR in education and training.
Methodology
- Presentations to introduce key concepts and theories.
- Examples and case studies showcasing successful XR implementations in education and training.
- Hands-on workshops and exercises facilitated by the trainer to provide practical experience.
- Group discussions and collaborative activities to foster peer learning.
- Demonstrations of XR technologies to familiarize participants with their functionalities.
Thematic units
- Introduction to Extended Reality (XR) in Education and Training
- Understanding Virtual Reality (VR) Applications in Learning
- Exploring Augmented Reality (AR) for Educational Purposes
- Designing Effective XR Learning Experiences
- XR Integration in Curricula and Training Programs
- Evaluating Learner Engagement and Performance in XR
- Ethical and Accessibility Considerations in XR Adoption
Learning material
The learning material consists of presentations and support material in English language.
Cost
Tuition fee: 400 euro per person
The cost includes the learning material and the certificates: Certificate of completion, Europass Certificate Supplement, Europass Mobility.
The cost can be funded by Erasmus+ programme KA1 mobility of staff.
Cultural activities (optional)
Includes:
A walking tour of Piraeus and welcome dinner.
Indicative menu: Cretan salad, zucchini fritters, sausage, cretan grilled cheese, cretan meat balls, pork slow roasted in the oven with sauce and herbs, served with mashed potatoes flavoured with mushroom truffle, traditional cretan pasta, dessert, wine / raki
PRICE per person: 25 euros (beer or other drinks are not covered, except those mentioned above)
A guided tour of Athens, visit to Archaeological sites.
It includes: The Acropolis hill, Parthenon, the historical area of Plaka & Monastiraki: 3 hours guided tour
COST: 150€ divided to the number of participants. No transport costs or entrance ticket to Acropolis Hill are included.
A common dinner in Athens.
Indicative menu: Feta wrapped with honey and sesame, greek salad, black eyed peas, octopus, calamari, cod croquettes, chicken strips, burger patties, orzotto with vegetables, wine and refreshments
PRICE per person: 30 euros (beer or other drinks are not covered, except those mentioned above)
The restaurants and menu may change depending on the availability and time of the year and the weather conditions.
The cost of local transportation and the entrance fees to sites and museums are not included.
Training sessions
Location | Dates | Cost |
Piraeus | 30/9-4/10/2024 | 400€ |
Piraeus | 17-21/3/2025 | 400€ |
Piraeus | 29/9-3/10/2025 | 400€ |
Further information
Lila Anthopoulou, tel: +30 2104286227, e-mail: lila@idec.gr
Course Features
- Lectures 37
- Quizzes 0
- Duration 5 day
- Language English
- Students 0
- Assessments Yes
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Week 1
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Week 2
- Exploring Augmented Reality (AR)
- AR Technologies and Platforms
- AR Integration in Skill-Based Training
- Designing Effective XR Learning Experiences
- XR Content Creation and Storytelling
- XR Interaction and User Experience Design
- Workshop: Creating XR Learning Content
- Practical exercise in designing XR learning experiences
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Week 3
- XR Integration in Curricula and Training Programs (based on Revealing)
- Aligning XR with Learning Objectives
- Overcoming Barriers to XR Adoption
- Workshop: XR Implementation Strategies
- Group activity to develop XR integration plans
- Evaluating Learner Engagement in XR
- Data Analytics and Learning Metrics
- Assessing XR Learning Outcomes
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Week 4
- Ethical and Accessibility Considerations in XR Adoption (based on VR4ALL)
- Privacy and Safety in XR Environments
- Ensuring Inclusivity in XR Learning
- Workshop: Ethical Decision-making in XR (based on PARADIGM)
- Ethical scenarios and discussions in XR education
- Case Studies of Successful XR Implementation
- Best Practices from Educational Institutions and Corporate Training
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Week 5