Scope
Educators will enhance their teaching methodologies by incorporating innovative and engaging game-based strategies, creating dynamic and interactive learning environments. The training also fosters digital proficiency, equipping teachers to effectively implement digital games as educational tools and stay in tune with contemporary teaching trends. The participants will gain the ability to cultivate their students’ engagement and enthusiasm for learning, adapting the offered tools across various subjects and educational levels. The scope of our Game-Based Learning training is to evoke our own creativity, and provide the tools to bring back enthusiasm and engagement in classrooms.
ECVET points: 3.5
Target groups
Teachers and trainers in primary, secondary schools, vocational education schools and organizations, adult learning providers.
Learning outcomes
Upon completion of the training course, the participant is expected to:
- Understand the notion of gamification in education and its profound benefits.
- Acquire the skills to design engaging and effective courses and lesson plans.
- Develop the ability to assess and evaluate the impact of game-based learning, ensuring continuous improvement and success in their educational process.
- Use drama techniques and role playing for educational purposes.
- Learn the various types & benefits of digital learning games and be trained on the most important of them.
- Learn the various types & benefits of XR games and be trained on the most important of them.
- Conseptualise, design and produce educational games
Methodology
An interesting blend of theoretical presentations and practical exercises, the course uses a hands-on mostly methodology enhancing participation, creativity, fun, team building and learning through doing. Tailored for educators seeking innovative tools to enrich their daily pedagogical practices.
Thematic units
- Game based Learning
- Gamification techniques
- Web-based virtual reality games
- Theatre games
- Role playing
- Creation of board games
Learning material
The learning material consists of presentations and support material in English language.
Cost
Tuition fee: 400 euro per person
The cost includes the learning material and the certificates: Certificate of completion, Europass Certificate Supplement, Europass Mobility.
The cost can be funded by Erasmus+ programme KA1 mobility of staff.
Cultural activities (optional)
Includes:
- a walking tour of Piraeus and welcome dinner,
Indicative menu: Cretan salad, zucchini fritters, sausage, cretan grilled cheese, cretan meat balls, pork slow roasted in the oven with sauce and herbs, served with mashed potatoes flavoured with mushroom truffle, traditional cretan pasta, dessert, wine / raki
PRICE per person: 25 euros (beer or other drinks are not covered, except those mentioned above)
- a guided tour of Athens, visit to Archaeological sites,
It includes: The Acropolis hill, Parthenon, the historical area of Plaka & Monastiraki: 3 hours guided tour
COST: 150€ divided to the number of participants. No transport costs or entrance ticket to Acropolis Hill are included.
- a common dinner in Athens,
Indicative menu: Feta wrapped with honey and sesame, greek salad, black eyed peas, octopus, calamari, cod croquettes, chicken strips, burger patties, orzotto with vegetables, wine and refreshments
PRICE per person: 30 euros (beer or other drinks are not covered, except those mentioned above)
The restaurants and menu may change depending on the availability and time of the year and the weather conditions.
The cost of local transportation and the entrance fees to sites and museums are not included.
Training sessions
Location | Dates | Cost |
Piraeus | 10-14/3/2025 | 400€ |
Piraeus | 15-19/9/2025 | 400€ |
Further information
Lila Anthopoulou, tel: +30 2104286227, e-mail: lila@idec.gr
Testimonials
Nice week, nice people, nice course, useful and funny formation week.
Joan Ramon, Escola Oficial d’Idiomes de Leida, Spain
Good organisation and kind people.
Elina, Tabasalu Gymnasium, Estonia
Power for the future! See next time in a new course!
Lea, Tabasalu Gymnasium, Estonia
30% theory, 70% practice. Thank you!
Irina, Rīgas Rīnūžu vidusskola, Latvia
Great work! Thank you very much!
Ilona, Liepaja Centre Primary School, Latvia.
I learned the importance of incorporating gaming in my lesson plan. And how it helps to create a classroom which is interesting and engaged. Thanks to everyone from IDEC!
Anna, Namibia University of Science and Technology (NUST), Namimbia
It was a great course, I have met great people. I have learned a lot from the course and discussions during the training. I hope we all keep in touch and continue sharing knowledge.
Selma, Namibia University of Science and Technology (NUST), Namimbia
I have learned a lot about different ICT tools, games and applications that could be used in the learning process.
Anna, Stowarzyszenie Trenerów Organizacji Pozarządowych, Poland
Course Features
- Lectures 39
- Quizzes 0
- Duration 5 days
- Language English
- Students 0
- Assessments Yes
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Day 1
- Presentation of participants
- Presentation of the training course
- Expectations of participants from the training course, learning path
- Warm -up exercises
- Team building activities
- Understanding Game-Based Learning
- What makes a game a game?
- Games in education
- Introducing games in the classroom.
- Identifying game elements.
- Choosing suitable educational games.
- Designing an engaging learning experience.
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Day 2
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Day 3
- Definition of what a “digital game” is
- Briefing on the various types of digital games and their respective mechanisms & Benefits
- Presentation of digital games that are suitable for various school subjects and levels
- Tutorial on Scratch
- Hands-on training on the presented games
- Creation of a game on Scratch
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Day 4
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Day 5