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Creativity & Innovation

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  • Game-based learning
CoursesFor educational organization staffPedagogical competencesGame-based learning
  • Day 1
    8
    • Lecture1.1
      Welcome
    • Lecture1.2
      Presentation of participants
    • Lecture1.3
      Presentation of the training course
    • Lecture1.4
      Expectations of participants from the training course, learning path
    • Lecture1.5
      Introduction to play and games
    • Lecture1.6
      Play in education
    • Lecture1.7
      Introduce games in classroom
    • Lecture1.8
      Language games
  • Day 2
    4
    • Lecture2.1
      Role play games
    • Lecture2.2
      Rational and Context for using role play games
    • Lecture2.3
      Theatrical games
    • Lecture2.4
      Practice
  • Day 3
    4
    • Lecture3.1
      Gamification
    • Lecture3.2
      Gamification in education
    • Lecture3.3
      Digital games in education
    • Lecture3.4
      Practice
  • Day 4
    4
    • Lecture4.1
      Simulations
    • Lecture4.2
      Augmented reality games
    • Lecture4.3
      Study visit to a game – producing company
    • Lecture4.4
      Debrief
  • Day 5
    4
    • Lecture5.1
      Development of educational games
    • Lecture5.2
      Board games
    • Lecture5.3
      Closure
    • Lecture5.4
      Farewell
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    Categories

    • For educational organization staff (25)
      • Creativity & Innovation (5)
      • Culture & Drama (4)
      • Digital Learning (2)
      • Entrepreneurhip (1)
      • Inclusion & Diversity (3)
      • Language learning (2)
      • Pedagogical competences (15)
      • Quality, Evaluation & Management (7)
      • Soft skills (1)
      • STEM (1)
      • Sustainability (1)

    PIC number: 998125539

    OID number: E10199796

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